S
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EAM Museum

Portable Hands-On Museum | Grades: K-6

*New & Improved for 2023!*

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What if You Could Bring a Science Museum Right to Your School?

Hands-on learning is one of the most effective ways for students to learn and retain academic material. With 12 STEAM-related hands-on exhibits suitable for students of all ages, you'll find jaw-dropping, mind-blowing activities that will augment your existing science and math curriculum and introduce new topics, fields of study, and technologies they’ve never experienced before. Not only does this program teach and demonstrate STEM topics, but we put the “A” in STEAM by opening up your students' right brains to the wonderful world of creative thought through activities that encourage creative and divergent thinking.

Mobile Ed brings the STEAM Museum right to you! This program turns your gymnasium, or multi-purpose room into a state-of-the-art, hands-on children’s museum focused on STEAM education (Science, Technology, Engineering, Arts, and Math). Stations students can experience include robots, virtual reality, 3D printing, art, engineering, and more! The STEAM Museum allows educators to save on admission and travel costs and is accessible for all students to participate. No more messing with arranging bus rides and permission slips!

It was a wonderful experience for our students. The presenter did an outstanding job, the museum was very kid-friendly, and the materials were organized.

- Rachel Close, Ostmann Elementary School

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Interactive, Hands-On Learning

The STEAM Museum truly has something for all grade levels and interests! From building with magnets and programming a robot to 3D printing, we bring experiences to your doorstep that your students may have never had—and plenty of them!

Students are encouraged to explore the museum at their own pace and manage their time between exhibits that appeal to their interests. Adult supervision from the Mobile Ed presenter and parent volunteers will be present at some of the exhibits to focus the students and to enhance the experience with small group instruction.

The STEAM Museum Exhibits

We are committed to keeping the STEAM Museum a cutting-edge experience. Every year, we invest in new exhibits so educators can bring this program back year after year and always experience the latest technologies and most relevant activities. Whether a new exhibit or one of our classics, each exhibit will always help students experience important STEAM principles in the most entertaining and memorable ways.

Here are just a few of the exhibits included this year!

Virtual Reality Expeditions

Travel through time and space with our high-quality virtual reality expeditions! These advanced VR headsets give students a very realistic and immersive journey through the solar system, prehistoric eras, and important landmarks. Volunteers will help students use the virtual exhibits and guide them through the virtual tour. Watch students as they become amazed by our history, planet, and solar system. Multiple students can use this exhibit at one time. 

Buzz Wire

The Buzz Wire is a classic science museum exhibit! Students must keep their hands steady as they attempt to pass a loop over a wire bent with increasingly difficult twists and turns. If a student touches the loop to the wire, they'll complete the circuit, it will beep, and they'll have to start all over again. The Buzz Wire is a fun way to learn about basic circuitry and principles of electricity!

3D Printer

This exhibit provides an amazing demonstration of state-of-the-art 3D printing technology in action. Students watch as the printer creates a 3D model while the completed design is also visible on a computer screen right before their eyes! Completed example models are also displayed to demonstrate other practical (or just plain fun) objects and uses that can be created with a 3D printer.

Rock the Bike: Spin Art

Using teamwork and principles of physics, simple machines, and energy conversion, students get to make unique art that they can take home with them and hang on their walls. While one student peddles on a stationary bike, another uses non-toxic paint to create their masterpiece on a spinning wheel. Students will enjoy experimenting with how different motions, colors, and hand movements change their art! The students let their creations dry before picking them back up at the end of the day. 

Programmable Robots

There are several different robots at the STEAM Museum that students get the chance to program! From rovers to humanoid robots. Some can even dance or speak to your students! One of our favorite robots advances students’ understanding of coding and their ability to code by using a tablet to program and control the robot's movement! The robots are many students’ favorite exhibit at the STEAM Museum.

Electronic Digital Microscopes

These high-tech, state-of-the-art digital microscopes allow students to experience the science around them in a way they’ve never seen before. Whether they put a coin or a leaf under the microscope, they are bound to be amazed by the new close-up perspective they get when using the powerful magnifying lens. Several different slides of unique and interesting objects are available to provide the best and most interesting experience possible.

And much more!

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"Not only did Mr. A.J. present the STEAM principles in a fun and engaging manner, but he also provided excellent character and career education for the students as well. The students hung on his every word along with their teachers. Many commented on how it was the best assembly they had ever seen. Thank you!"

- Culbertson Elementary School

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Program Summary

Grade Level K-6
Max Audience Size 60 per group 
Session Time 40-minute sessions. 5 minutes between sessions
Number of Sessions 1-6 sessions per day.  Additional sessions (up to 8 total) are available for an additional fee.
Setup Time 2 hours
Teardown Time 1.5 hours
Required Utilities
  • An open area roughly 50' x 50' (2500 square feet). A gymnasium or cafeteria works best.
  • Handicap accessibility; no stairs.
  • Eight (8) 6'-8' banquet tables.
  • Access to three (3) electrical outlets (1 20 amp circuit).
  • A minimum of one (1) adult volunteer to help load in/load-out and six (6), to help for the entire day to run various stations and activities.
Subjects Covered*
  • Energy
  • Technology
  • Manufacturing methods and techniques
  • Simple machines
  • Gear ratios
  • 3D printing
  • Computer programming
  • Robotics
  • Geometry
  • Structures
  • Conservation of energy
  • Friction
  • Gravity
  • Invention
  • Problem-solving
  • Team building

*A minimum of ten exhibits will be available on the day of the show.


What is STEAM Education?

STEAM (Science, Technology, Engineering, Arts, and Math) education is a nationwide initiative that encourages critical thinking, increases science literacy, and enables the next generation of innovators. It is a synergistic approach to teaching the STEAM disciplines instead of isolating them into separate schools of thought. For this reason, the STEM initiative began incorporating art to bring the right half of the brain into traditional scientific thinking.

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Science
You can augment your science program by introducing your students to dynamic examples of physics and material sciences—all with practical real-world examples. Using technology such as Ferrofluid and Buzz Wire, students will explore magnetism, circuits, and electricity.

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Technology
We're on the cutting edge of today's fast-moving world bringing schools advanced humanoid robots, programmable robots, 3D printers, state-of-the-art microscopes, and much more! Students obtain hands-on experience with advanced, modern technologies that will fascinate them and stir their curious minds.

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Engineering
Engineering is all around us — literally! Students will become inspired to engineer, explore, design, build, and test their designs in fun and creative ways as they get to program robots, design architecture, and witness the 3D printing of their favorite objects!

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Art
Students are challenged to understand the connection between art and science through synergistic methods, design and application. Your students will understand how design choices turn complex machines into friendly companions, how engineers and designers are often one and the same, and how creative thinking is required for STEAM.

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Mathematics
Math is the foundation of science in general. Students will see the relevance and importance of mathematics in everyday life, as well as on a grand scale, by programming robots, experimenting with geometry, creating and testing designs, using their problem-solving skills to engineer solutions to reach their goals, and by learning how mathematics can be used as a powerful tool.

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Inspire your students to become the architects of tomorrow with Mobile Ed's STEAM Museum!